package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.utils.getTimer;
public class MarshalledSlices extends Sprite
{
public function MarshalledSlices()
{
trace("Constructor :: ", "start");
super();
stage.frameRate = 1;
addEventListener(Event.ENTER_FRAME, onEnterFrame)
addEventListener(Event.RENDER, onRender);
timer=new Timer(1);
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();
trace("Constructor :: ", "end");
}
private var frame:uint=0;
private var timer:Timer;
public function onEnterFrame(e:Event):void
{
trace("onEnterFrame :: ", "frame - " + ++frame);
}
public function onRender(e:Event):void
{
trace("onRender");
}
public function onTimer(te:TimerEvent):void
{
trace("onTimer" + getTimer());
runLongLoop(100000000);
stage.invalidate();
}
public function addCircles(n:int):void
{
for (var i:int = 0; i < n; i++)
{
var s:Sprite = new Sprite();
s.graphics.beginFill(0x0000FF, 0.2);
var sx:Number = Math.random() * 500;
var sy:Number = Math.random() * 500;
var sr:Number = Math.random() * 20;
s.graphics.drawCircle(sx, sy, sr);
addChild(s);
}
}
public function runLongLoop(n:int):void
{
for (var i:int = 0; i < n; i++)
{
}
}
}
}