package { import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; import flash.utils.getTimer; public class FrameRates extends Sprite { public function FrameRates() { trace("Constructor :: ", "start"); super(); /* set framerate (valid values 0.01 to 1000) framerate = 0.01 // lowest framerate = 0.9 // this give me 1 consistant in Safari framerate = 1 // this in some frames gives 2 framerate = 5 framerate = 24 framerate = 60 framerate = 120 framerate = 1000 // highest */ stage.frameRate=24; // add event listeners addEventListener(Event.ENTER_FRAME, onEnterFrame) // setup timer timer=new Timer(1000); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); trace("Constructor :: ", "end"); } private var frame:uint=0; private var second:uint=1; // we're already in second 1 private var timer:Timer; // runs when the movie enters a new frame /** * * @param e * * */ public function onEnterFrame(e:Event):void { trace("onEnterFrame :: ", "frame - " + ++frame); } /** * * @param te * * */ public function onTimer(te:TimerEvent):void { trace("\n\n\n"); trace("onTimer :: ", "second - " + ++second); // reset frame number frame=0; } } } //--------------------------------------------------------------------------------------- // // ** NOTES ** // // 1. Player tries its best to maintain the targetted framRate, but no garuntees // 2. The rate can also go over what you asked for // 3. Tinic says "the actual frame rate will sway between -10 to +5 frames/sec from the actual selected frame rate" // 4. Browsers cause reduced framerates if Tab is not in focus or Browser is minimized // > On OSX - Safari cuts it down to 0 when minimized, Firefoxt doesnt // > On Tab out of focus its about 10 on both Safari and Firefox // // // ** Helpful Links ** // // http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html // //---------------------------------------------------------------------------------------